Cycle Caverns
Controls:
A/D for left/right
S to drop from wall
Space for Jump
Wall Jumping: After clinging on to a wall, wall jump with space.
Welcome to the Cycle Caverns!
These mysterious caverns change you and the world every time you cycle through.
There are 6 effects you must endure to complete the caverns.
The main goal is the post the best time! Try to shoot for 2 minutes.
The effects are purely RNG so keep playing until you get some effects that pair well together early!
Dev Note:
This is my first actually published game for my first game jam. I'm super excited to share this little game and have learned so much. Please leave some feedback in the comments!
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Pizza Sauce |
Genre | Platformer |
Made with | Bosca Ceoil, Unity, GIMP |
Tags | 2D, random, Singleplayer, Speedrun |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Comments
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Hell, i dont think i will ever beat this game
The idea is cool , the music too, but whats most killing me is the ghost when i keep missing the wall jumps
One thing that could be done is every time you cleared a level you were given 3 shots to disable the ghost for some seconds in case you mess up
Hey thanks for playing! I like the idea. This was my first game ever published and game jam. After seeing multiple people play it, if the wall jump consistency was improved and the ghost was tweaked it would be a bit easier to complete. Again thank you so much for playing and follow me to follow to give me feedback on future games!
I loved the AI with the "unfriendly ghost".
Thanks! It's just a simple line of code using transform.Translate it uses the player position and subtracting it's current position and multiplying by a speed variable
why did I put pathfinding in my code
Edit : there are colliders